Create high-quality facial sculpts, humanoid characters and animals, throughout modeling, lookdev and grooming.
Work with scan data to produce high detail results.
Bring game assets up to cinematic quality.
Retopology and efficient UV layout.
Strong skills in Zbrush, Maya
About Studio Zubio
Studio Zubio’s artistic and technical directors, concept and character artists, modelers, riggers, and animators specialise in creating 3D characters and props with advanced facial and body rigging. Studio Zubio’ modelers are experts in anatomy and geometry, working primarily in ZBrush and Maya. Studio Zubio’s world class riggers and technical artists design and build character kinematics, animation controls, and deformation rigs (bone based / blendshape / whatever), topology, and shaders. Studio Zubio is experienced in post-rendered (Arnold / _) and real time game engine render systems including Unity, Unreal, Google ____, and __. Studio Zubio technical artists are experts in 3D-related mathematics, Maya Python/PyMEL/MEL, C++ API, PySide/PyQt.
Studio Zubio is based in Draper, UT and is led by Stephen Candell.